MEET YOUR ARMY

Stratego pieces & ranks

Twelve piece types. Forty pieces per side. Each one has a job.

40 pieces per army · 10 is the highest rank
PieceRankCountAbility
Marshal101Highest rank. Vulnerable to an attacking Spy.
General91Defeats ranks 1–8.
Colonel82Defeats ranks 1–7.
Major73Defeats ranks 1–6.
Captain64Defeats ranks 1–5.
Lieutenant54Defeats ranks 1–4.
Sergeant44Defeats ranks 1–3.
Miner35The only piece that can remove a Bomb.
Scout28Moves and attacks any distance along a clear straight line.
Spy11Defeats the Marshal only when the Spy attacks.
BombB6Cannot move. Defeats attackers except a Miner.
FlagF1Cannot move. Capture it to win.

Read the numbers

This game uses 10 for the Marshal, the highest rank, down to 1 for the Spy. A higher number normally wins an encounter. Two equal ranks remove each other.

Some older editions number ranks differently. Follow the numbers and names shown here when playing on BoardClash.

The pieces to watch

  • Scout: a long move gives away its identity, so one-square moves can preserve uncertainty.
  • Miner: keep some safe for the endgame. Only a Miner can remove a Bomb.
  • Spy: protect it until you have a chance to attack the Marshal.
  • Bomb: useful protection, but it can block your own routes.
  • Flag: any enemy moving piece can capture it.

Read the board

Your army’s ranks are visible. Unknown enemy pieces share the same appearance. A known-rank marker records information already revealed in a battle or by a Scout’s long move.

Select a piece to read its role. Colours and faction markers distinguish the armies; the rank number carries the important strength information.

Rule source

Jumbo instruction booklet 19945: the 40-piece Stratego Original section. The explanations on this website are independently written.

Read the original instructions (PDF) ↗