| Piece | Rank | Count | Ability |
|---|---|---|---|
| Marshal | 10 | 1 | Highest rank. Vulnerable to an attacking Spy. |
| General | 9 | 1 | Defeats ranks 1–8. |
| Colonel | 8 | 2 | Defeats ranks 1–7. |
| Major | 7 | 3 | Defeats ranks 1–6. |
| Captain | 6 | 4 | Defeats ranks 1–5. |
| Lieutenant | 5 | 4 | Defeats ranks 1–4. |
| Sergeant | 4 | 4 | Defeats ranks 1–3. |
| Miner | 3 | 5 | The only piece that can remove a Bomb. |
| Scout | 2 | 8 | Moves and attacks any distance along a clear straight line. |
| Spy | 1 | 1 | Defeats the Marshal only when the Spy attacks. |
| Bomb | B | 6 | Cannot move. Defeats attackers except a Miner. |
| Flag | F | 1 | Cannot move. Capture it to win. |
Read the numbers
This game uses 10 for the Marshal, the highest rank, down to 1 for the Spy. A higher number normally wins an encounter. Two equal ranks remove each other.
Some older editions number ranks differently. Follow the numbers and names shown here when playing on BoardClash.
The pieces to watch
- Scout: a long move gives away its identity, so one-square moves can preserve uncertainty.
- Miner: keep some safe for the endgame. Only a Miner can remove a Bomb.
- Spy: protect it until you have a chance to attack the Marshal.
- Bomb: useful protection, but it can block your own routes.
- Flag: any enemy moving piece can capture it.
Read the board
Your army’s ranks are visible. Unknown enemy pieces share the same appearance. A known-rank marker records information already revealed in a battle or by a Scout’s long move.
Select a piece to read its role. Colours and faction markers distinguish the armies; the rank number carries the important strength information.
Jumbo instruction booklet 19945: the 40-piece Stratego Original section. The explanations on this website are independently written.
Read the original instructions (PDF) ↗